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Question by kutayxx · Feb 09, 2021 at 02:38 AM · texturelightingcolorsshading

Flat and crispy graphics

Im trying to create a mobile game that has flat, bright colors and I want every place to be lightened the same. Like this game: alt text

and this is my game's current state: alt text

I don't know what the problem is. It is too dark and not as good-looking as the first image. If i increase the light, it gets bright, not saturated and crispy. Maybe wrong lighting or wrong material usage? First image looks so crispy and it almost like a Vector art. I modeled all of the assets myself in Blender. I tried using Ambient lighting but it didn't work. I also turned off shadows but still the same. Also there is a distortion in the big red circle i drew and i don't know why is it hapening. And i don't want the shiny light in the little red circle.

195-min.jpg (166.2 kB)
ekran-goruntusu-2021-02-09-033100.png (280.7 kB)
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avatar image AbandonedCrypt · Feb 09, 2021 at 10:10 AM 0
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try an unlit shader

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Answer by Jinkel92 · Feb 09, 2021 at 03:38 AM

Try in your camera change the rendering path to vertex lit, you need it for that game i think but yes, the ambient color is a option too. You dont need light in the scene.

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