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Question by
Klasmic · Aug 19, 2018 at 01:54 PM ·
c#voxelterrain generationmarching cubes
How to use marching cubes to turn cube terrain into voxel terrain
I know there are many posts with similar questions but none of them have any decent answers. i want to turn my cube base 'Minecraft' style terrain which was made with 3d Perlin noise and converted into a single mesh
into this: https://www.youtube.com/watch?v=NG1gJvdCE4Q
I know you're supposed to use marching cubes but I have no idea how to do it. any there any useful tutorials I could use? is there any better way of doing this
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