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Question by
Broseph1010 · Aug 03, 2018 at 03:13 PM ·
c#terraindeformationprocedural-terrainmarching cubes
Where should I start on creating a procedural generated terrain that can be deformed?
I plan to have the terrain in my game completely procedural generated terrain that can be dug into and added. I am thinking of an approach similar to the Marching Cubes method, but maybe different. I would like it Voxel terrain. Any help will be greatly appreciated. Sorry if my question isn't worded that great.
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