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Question by
TrueBlue10 · Aug 19, 2016 at 09:38 AM ·
camerarendertexturedeferred
Deferred lighting ignore viewport rect?
I'm working on an Unity project. I want to render two cameras on one render texture similar with the picture below But when I set both camera's render path to "Deferred lighting". The camera ignore viewport rect. But when I set the render path to "forward". Viewport rect took effect immediately. Any one got an idea why this happen? Thx.
multiviewport1.png
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