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Question by olivergravgaard050301 · Dec 17, 2018 at 10:33 PM · meshproceduralgenerationshadingflat

Flat shading procedural generated mesh?

Hey! I've been working on a project currently, where I would really like to procedural generate the terrain. I have managed to generate the terrain mesh, but there is just 1 problem. It is smoothed?!!! I've been searching everywhere to find an answer, but no luck... I know I can generate 3 vertices for each to triangle, but I really think it is insufficient and difficult. Is there anyway I can flat shade my procedural generated mesh?

Here is an example, of what I am looking for: alt text

But I keep receiving results like this... alt text

I think you know what I mean.

Anything I can do???

Thank you very much!

u5bmgje.png (159.5 kB)
unity3dterrain.png (401.9 kB)
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avatar image Cherno · Dec 17, 2018 at 10:59 PM 0
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$$anonymous$$esh.RecalculateNormals.

avatar image William4458 · Sep 01, 2019 at 11:33 AM 0
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@olivergravgaard050301I know this post is old but did you manage to find a solution? I have the exact same problem.

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Answer by Chewico · Dec 09, 2019 at 11:43 AM

Here you have a shader that helps you https://forum.unity.com/threads/geometry-shader-flat-shading-in-shader-graph.718415/

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