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How to make a character jump higher when using mecanim?
I've got some jump animations but the character has tiny puny legs so he just doesn't get any air time. How can I script it so when the jump animation fires he get's higher in the air?
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Answer by tddaniels · Dec 05, 2013 at 01:34 AM
rigidbody.Addforce doesn't seem to do anything with mecanim firing.
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