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Question by tddaniels · Dec 04, 2013 at 04:21 AM · mecanimjumphigh

How to make a character jump higher when using mecanim?

I've got some jump animations but the character has tiny puny legs so he just doesn't get any air time. How can I script it so when the jump animation fires he get's higher in the air?

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Answer by tddaniels · Dec 05, 2013 at 01:34 AM

rigidbody.Addforce doesn't seem to do anything with mecanim firing.

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Answer by hav_ngs_ru · Dec 04, 2013 at 09:10 AM

rigidbody.AddForce ?

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