Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed May 13, 2013 at 06:54 AM by Fattie for the following reason:

Problem is not reproducible or outdated

avatar image
0
Question by PAMUNOZ · May 13, 2013 at 04:22 AM · jumpfirst person shooterhigh

First Person Controller (Suddenly Jumping high)

I am new to Unity. I'm sorry this is probably such a silly question too. I am using the default First Person Controller. Something happened and now when I jump I seem to jump very high. I tried deleting the first person controller and resetting to the prefab and I still have this unusual super-jump thing happening.

All I have is a terrain, some trees and a waterfall. I downloaded stuff from the asset store (models). I am wondering if something that I imported is having an effect on the world?

I worked a long time on the terrain so I do not want to lose this work but I'm at a point where I can't find the problem. Nothing relevant seems to pop up from an online search here or on Google. I sure hope this is something that you can help me with.

If all else fails, am I able to import my terrain with all the meshes etc into a new scene in a new project?

Thank you for your time!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlucardJay · May 13, 2013 at 04:26 AM 0
Share

Have you checked the setting in the Character $$anonymous$$otor script on the First Person Controller?

  • Click on the First Person Controller in your hierarchy window.

  • Look in the Inspector.

  • Scroll down to Character $$anonymous$$otor.

  • Expand the Jumping.

The default values are :

 Enabled : True (ticked)
 Base Height : 1
 Extra Height : 1
 Perp Amount : 0
 Steep Perp Amount : 0.5
avatar image PAMUNOZ · May 13, 2013 at 04:43 AM 0
Share

Hmm... the default values on $$anonymous$$e seem to be: Base Height: 100 Extra Height: 150

Changing these figures to your suggested defaults almost work: I can jump normally again, almost... halfway there! :-) But it brings up 2 questions:

1) Why would my prefab defaults suddenly be 100 & 150 for these? What did I do to make these numbers so different? Was it me? haha... I'm such a noob. 2) when I jump next to a cliff, before it wouldn't let me jump more than my normal jump, but now I seem to have this super climb jump power where I can scale steep slopes effortlessly? Sound familiar?

Thanks for your help! :-) If I can just find a way to disable this slope super-jump thing, that's all I need. :-) alt text

p.s. attached my settings. anything else look off?

motorsettings.jpg (32.7 kB)

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make a character jump higher when using mecanim? 2 Answers

Can't Modify PlatformerCharacter2D Jump Force From Other Script 0 Answers

(CharacterController) Jumping from other script 0 Answers

How do I implement this Jump Mechanism? 1 Answer

How to perform a smooth push in the opposite direction of a wall 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges