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Question by Tritize · Jan 07, 2020 at 12:13 PM · shadershadersshader-replacement

Shaders in Unity2018

Hi,

I'm just beginning to toy around with shaders in Unity. My main project is under Unity2018 (and not LWRP) and I'm using ShaderForge. Then I discovered ShaderGraph that seems better to me, but I can't use this tool with the default render pipeline of Unity2018. I tried to create shaders with the ShaderGraph in another LWRP project in Unity2019, and exported it to use it in my main project, but that does not seems to be possible.


So I was wondering if there were any solutions to create more elaborated shaders then with Forge and use them in Unity2018? I heard of "Amplify Shader" from the asset store but I'm not quite sure that's what I need in my case? (considering the price and the fact I'm just discovering shader programming I would like to be sure ^^"). Or if I ask someone to create some with Maya/Substance will I be able to use it in a 2018Unity project?


Thanks

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