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Question by achmadtaufans · Mar 14, 2017 at 09:37 AM · shader-replacement

assetbundle can't read all shaders except standart

hi there, im using Unity 5.4.3f1 version. i already know how to make assetBundle flow, and then i have issues why all my shaders cant be loaded when i load asset bundle except standart shader, but if i pre load shaders manually its working. anyone knows how to pre load shaders when assetbundle loaded?

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Answer by lgarczyn · Mar 14, 2017 at 06:30 PM

I think it's due to the lack of custom platform building.

https://support.unity3d.com/hc/en-us/articles/208380753-Shaders-are-pink-when-loaded-from-an-AssetBundle

If that is the case, you need to build custom bundles:

BuildPipeline.BuildAssetBundles("AssetBundles", BuildAssetBundleOptions.None, BuildTarget.iOS);

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