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Unity's Occlusion incorrectly occluding most of the world
![alt text][1]Quite simply : The occlusion culling is broken. I've tried sizes between 1 and 5 metres on the cell size, I've tried all 3 types of Occlusion, and it's the same result, in the same place in the world:
Occlusion_Fine.jpg
If I move approximately 1 inch to the right, the scene does this:
Occlusion_Broken.jpg
I've got very little in the world marked as an Occluder; just things like buildings and walls. The roads, lampposts, and other minor or 'low' detail aren't Occluders, just Occludees.
I'm all open for suggestions to fix this! [1]: /storage/temp/14822-occlusion_fine.jpg [2]: /storage/temp/14823-occlusion_broken.jpg
Answer by Griautis · Oct 18, 2013 at 11:51 AM
Hey there,
could you please report this problem via editor bug reporter tool? It would help us quite a lot in both fixing this and helping you.
Please post case number here, so I can handle it as soon as possible.
Best wishes, Ugnius QA Team
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