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Question by
Toji · Nov 04, 2011 at 02:59 PM ·
occlusion culling
Access Occlusion Culling PVS from script
Been reading up on how Unity does it's occlusion culling, and have found that while there are a couple of classes available to scripts for PVS (Potentially Visible Set) generation there doesn't seem to be any programatic way to read the visibility information that gets generated. Is there a way to access the PVS data (ie: The BSP tree and visibility flags) from script?
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