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Question by yaapelsinko · Dec 18, 2013 at 11:58 PM · editor-scripting

Make object to change state in Editor

I have objects in scene that can take different states and are switching their appearance depending on its current state (for example, show or hide a flag).

State can be changed manually in editor as well as at runtime. When state changed at runtime, then actions are taking place to change appearance .

In Editor, of course, scripts are not running.

Is it possible to script an object such way that it will execute some actions at 'editor time' to change appearance depending on manually selected state?

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Answer by robertbu · Dec 18, 2013 at 11:59 PM

You can do what you want with ExecuteInEditMode.

http://docs.unity3d.com/Documentation/ScriptReference/ExecuteInEditMode.html

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avatar image yaapelsinko · Dec 19, 2013 at 10:22 AM 0
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Oh, that simple. :) I've searched some queries that look alike, but probably have not formulated it right. As they say, the right question itself contains the answer.

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