How should I set up lighting in my game so that it performs well?
I've made and released several games with Unity but the main issue that I still have is figuring out how to approach lighting.
I usually use real time lights but this often results in poor performance. I've tried baking the lighting and using light probes to simulate the effect of the lights on dynamic objects but setting up the light probes seems to take me way too long for it to be a viable option.
David Szymanski said that with Dusk, he modified the standard shader to find the nearest baked light source and adopt it's color/brightness settings, this seemed like a good way for me to go but I've got no idea how to do such a thing.
I'm open to any suggestions on the direction I should be going. I'm making an FPS/horror hybrid and want the game to run pretty fast so any help is much appreciated, hopefully someone can at least point me in the right direction.
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