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unity_noZ0_6W70KHj0A · Feb 15, 2021 at 06:54 AM ·
shaderunityeditorpink
Some of the common materials turns pink in Unity 2018.4.30
I have 6 objects on the scene, every object has same material and standard specular shader is applied on it. When I build it for PS4, 5 objects's material turn's pink and 6th object remains accurate. All objects are marked as static. I have checked by mark them non-static, but no luck. In the game, many other object's are using using standard specular shader, but no problem on that. I have also tried to change the shader to normal standard shader, but no change.
Any suggestions ?
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