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Question by oj89 · Mar 18, 2013 at 01:44 AM · shaderreflectionarchitecture

can i have reflections on a self illuminated bumped diffuse object ?

i have a wooden floor using a self illuminated shader and need to get any sort of reflections going on please help alt text

screen shot 2013-03-14 at 02.19.27.png (182.9 kB)
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Answer by InfamousStudios · Mar 18, 2013 at 04:37 PM

Custom scripting. Try the Unify Community Wiki or visit the Unity docs.

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avatar image oj89 · Mar 19, 2013 at 02:16 PM 0
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Does anyone sell these custom scripts or shaders anywhere ?? I don't know how to code in unity

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Answer by markfrancombe · Mar 19, 2013 at 02:59 PM

Why are you using a self iliminating shader? Why not have the lights do the illuminating? Just a question? For reflections you should use a shader which uses a cube map, make a cube map of the room, and apply it. check out Cube Mapper in the Asset store, if its not free, its very cheap... Comes with shaders, and nift utility to make the cubemaps automatically..

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avatar image oj89 · Mar 19, 2013 at 06:54 PM 0
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Thank you $$anonymous$$ark for your reply, the only reason I'm using self illu$$anonymous$$ated shader is because I'm baking my materials in Cinema 4D for it's renderer then exporting it to unity, self illu$$anonymous$$ated is the only way it works right ?

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Answer by animationwaino · May 02, 2013 at 08:26 PM

Does anyone know if this is possible? I'm in the same boat as the original poster...baking in c4d and using self illuminated materials in Unity. Is it possible to add a cubemap to that material for reflections?

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