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How is GPU skinning implemented and what platforms support it?
What is GPU skinning and when we can use it?
Answer by valyard · Jun 02, 2015 at 03:12 PM
http://blogs.unity3d.com/2013/07/22/unity-4-2-has-arrived/
GPU Skinning (requires Unity Pro)
- Completely automatic, no custom shaders needed.
- Works on DirectX 11 (via stream-out), OpenGL ES 3.0 (via transform feedback) and Xbox 360 (via memexport). Other platforms will continue to use CPU skinning.
If i write a custom shader, does it affect the gpu skinning, since gpu skinning is using vertext shader also?
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