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Question by vedranade · Mar 24, 2020 at 05:26 PM · skinnedmeshrendererdeformationskinning

What would be the best way to skin a hollow tube with bones?

As shown in the screenshot, I would like to skin the brown tube model with the white colored spheres ("bones") in such a way that when the spheres move, they in turn deform the surface of the model: alt text

I have tried out Geodesic Smooth Skinning as well as Linear Blend Skinning on the model, but upon deformation at run time, there are a lot of rough edges at certain places (the spheres are hidden): alt text

Is there any other way to help make the model smoother upon deformation at run time? Any help would be greatly appreciated as I have been stuck on this problem since quite a few months now :)

withspheres.png (425.8 kB)
runtime.png (516.7 kB)
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