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Can we get skinnedMeshRender.bones in unity source after choose optimize game object?
Now ,I want to implement GPUSkinning。 I surprisely know that bones of skinnedMeshRender always keep update after skinnedMeshRender.enabled=false, but it do not skinning。I want make full use of bones of skinnedMeshRender to GPUSkinning。 But,I cannot get skinnedMeshRender.bones in scripts after I choose optimize game object。 Now, I want to get bones by plugin。Problem is coming.....,can we get skinnedMeshRender.bones in unity source after choose optimize game object?,Now ,I want to implement GPUSkinning。 I surprisely know that bones of skinnedMeshRender always keep update after skinnedMeshRender.enabled=false, but it do not skinning。I want make full use of bones of skinnedMeshRender to GPUSkinning。 But,I cannot get skinnedMeshRender.bones in scripts after I choose optimize game object。 Now, I want to get bones by plugin。Problem is coming.....,can we get skinnedMeshRender.bones in unity source after choose optimize game object?
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