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Question by inspired997 · Apr 02, 2020 at 08:27 PM · unity 5rotationcarrelease

Car rotation help for a mini game project

I have a mini project where i have a car that drives on a cylinder and is rotating around the cylinder. When i press left mouse click the car rotates to the left and goes to the left and when i press right mouse click it rotates right and it goes right. What i want is when i release the mouse click buttons i want the car to rotate back to face the forward direction of the cylinder and continue going forward along the cylinder i have a script that is working but it is not rotating the car back to forward direction. @Namey5

 //THIS SCRIPT IS ATTACHED TO THE CAR
 
 void Update(){
 
 //CHECKS IF MOUSE BUTTON ARE CLICKED
 
 if (Input.GetMouseButton (0)) {
 rotation = -1;
 } else if (Input.GetMouseButton (1)) {
 rotation = 1;
 } else {
 rotation = 0;
 }
 
 }
 
 void FixedUpdate(){
 
 //moves the car forward
 
 //rgb is the rigidbody of the car
 
 rgb.MovePosition(rgb.position - transform.right * moveSpeed * Time.fixedDeltaTime);
 
 
 
 // THE LINES BELOW ROTATE THE CAR TO THE LEFT OR RIGHT
 
 Vector3 yRot = Vector3.up * rotation * rotation_speed * Time.deltaTime;
 Quaternion deltaRot = Quaternion.Euler(yRot);
 Quaternion targetRot = rgb.rotation * deltaRot;
 
 rgb.MoveRotation(Quaternion.Slerp(rgb.rotation, targetRot, 50f * Time.fixedDeltaTime));
 
 }
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