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Question by musaranya · Mar 14, 2015 at 07:15 PM · blendertoon shader

Toon shader, black faces?

Hi pals,

can someone explain me why the built-in toon shader (lighted outline) turns some of my model's faces to black? Please see the pics attached, it's an example of a wheelchair model: in the first one the seat show its original uv mapped texture but with a little zoom (pic 2) it turns black. I think that's not a normals issue, I thinks it's something to do with the shader.

Any help will be much appreciated :)

alt text

ua1.png (169.5 kB)
ua2.png (199.9 kB)
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avatar image meat5000 ♦ · Mar 14, 2015 at 07:47 PM 0
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Absolutely no way to tell without seeing the shader.

avatar image musaranya · Mar 15, 2015 at 05:34 PM 0
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The shader is the one included with Unity (Toon Shader Lighted outline)

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Answer by musaranya · Mar 18, 2015 at 07:41 AM

I've tried to solve it recalculating normals when importing the fbx file and playing with the smooth parameter as I read somewhere. In my case it didn't work. Finally I've solved the problem by using a free toon shader that I found in the store from a publisher called Ippokratis Bournellis. Hope it helps someone.

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