pfxToon from Maya to Unity or edges on some objects
Hey guys!
Thanks for reading me. Here's my problem... I'm trying to outline edges of an object in my Unity scene. There are multiple objects generated. Not same size or same UV, can share the same material or not.
I tried using a shader, but I can't get how I can make this work as it's not always the same material (new on Unity, sorry!)
I tried "edge detecting" from camera but it works on all the scene, not what I want.
I don't know how to export a toon outline from Mya to Unity
If some of you could help me here, I'd be happy, thank you!
Comment