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Question by RHER · Nov 09, 2014 at 06:09 AM · texture2dguitexturedisplaynewgray

Why displayed wrong texture?

I synthesize a texture using "new Texture2D" and "SetPixel". I assign this to a "GUITexture.texture". Why is this displayed as if all pixels were transparent gray? PNG textures are displayed correctly.

Example of synthesized texture (Tx) on a GUITexture instance.

 Texture2D Tx = new Texture2D(128,128,TextureFormat.ARGB32) ;
 for( int i=0 ; i<Tx.width ; i++ )
     for( int j=0 ; j<Tx.heigth ; j++ )
         Tx.SetPixel(i,j,new Color(0f,0.5f,1f,1f)) ;
 GameObject.Find("Blue Square").GetComponent<GUITexture>().texture = Tx ;
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Answer by zharik86 · Nov 09, 2014 at 07:58 AM

You forgot apply your texture in memory. See code:

  Texture2D Tx = new Texture2D(128,128,TextureFormat.ARGB32);
  for(int i = 0; i < Tx.width; i++)
   for(int j = 0 ; j < Tx.heigth; j++)
    Tx.SetPixel(i,j,new Color(0f,0.5f,1f,1f));
  Tx.Apply(); //apply your texture
  GameObject.Find("Blue Square").GetComponent<GUITexture>().texture = Tx;

I hope that it will help you.

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avatar image RHER · Nov 09, 2014 at 04:22 PM 0
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