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Question by Tofudude624 · Jan 25, 2012 at 02:33 AM · transform

Calculating translation speed?

Hello. As the reference example says, using this code will translate an object forward 1 unit, but what if I have some odd values for how fast I want the object to move? Example: I want an object that is scaled (.5,.5,.5) and I want it to move 2.3 units forward every 5 seconds? * I know there are ways to move an object to a specific point in a specific amount of time (such as iTween or this), but I want to be able to have that object reach that point in a specific time...but then keep moving along at that speed. Thanks

 function Update() {
     transform.Translate(Vector3.up * Time.deltaTime, Space.World);
 }

Thanks

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avatar image syclamoth · Jan 25, 2012 at 03:16 AM 1
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Just add a 'speed' multiplier into your translation command:

 var speed : float = 2.3;
 transform.Translate(Vector3.up * Time.deltaTime * speed, Space.World);

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Answer by Peter G · Jan 25, 2012 at 04:14 AM

This is really simple math. You need a rate:

 Distance = Rate * Time

Solve for rate:

  Rate = Distance / Time

So you need to move based on your rate:

 var distance : float;
 var time : float; 
 function Update () {
        transform.Translate( Vector3.up * Time.deltaTime * distance / time , Space.World);
 }

For your individual example set distance to 2.3 and time to 5.

And that should solve all your problems.

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