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Question by MikezNesh · Oct 15, 2010 at 02:41 AM · cameraorthographicoutlinetoony

Basic Outline (Toony) doesn't work with orthographic view?

How come when I apply Toony - BasicOutline to a sphere the outline doesn't work when in an Orthographic?

Anyone know how to get it to work in an Orthographic?

Thanks.

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Answer by skovacs1 · Oct 15, 2010 at 09:26 PM

It should work in both the Orthographic and Perspective cameras if you change the vertex program to something like:

v2f vert(appdata v) {
    v2f o;
    o.pos = v.vertex;
    o.pos.xyz += v.normal.xyz *_Outline;
    o.pos = mul(UNITY_MATRIX_MVP, o.pos);
    o.color = _OutlineColor;
    return o;
}

The problem with the old version is that the position was being adjusted in camera-space and The projected normals don't behave the same in orthographic projection as they do in perspective projection. The simple workaround used here is to add the outline in world-space and then project to camera space.

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avatar image MikezNesh · Oct 15, 2010 at 11:18 PM 0
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Where do I put the code?

avatar image skovacs1 · Oct 18, 2010 at 02:07 PM 0
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This is a shader vertex program - The Toony-BasicOutline shader to be precise. There's only one vertex program in the entire shader. Replace the vertex program at lines 26~35 with this one and it should do the trick.

avatar image TabacoHabano · May 02, 2018 at 11:20 AM 1
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This solution worked for me still using Unity 2017.3.1f1. Thank you so much!

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