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Question by $$anonymous$$ · Sep 25, 2018 at 10:40 PM · shaderrendertexturepipelineoutline

Outline using 2 cameras in Lighweight SRP

Hello guys! Im currently trying to achieve outline effect, and found this awesome tutorial https://www.youtube.com/watch?v=SMLbbi8oaO8 It works perfectly, but only on core unity. When i switch to lightweight everything turns pinks as expected. Exploring tutorial and code, i found that only tag "Glowable " = True actually allows shader to use outline ( camera.SetReplacementShader(glowShader, "Glowable"); ) . So i tried on standart surface shader made from scratch, added this tag and it only works.However using lightweight, i copied whole lighweight simple lightning shader, added tag "Glowable", but outline didnt appear.

What am i doing wrong? Or in lightweight this effect should be achieved in another way?

You can download his project here https://github.com/Broxxar/GlowingObjectOutlines

To recreate shader, just install lightweight from packemanager, go to packes , lightweight srp, shaders and lighweigh simple lightning shader, i just copied it and iserted "Glowable" tag.

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