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Graphics/Shader on Android Device brokes down
Hello
I've been creating this game, but when I open it in Unity Editor everything is fine, until I send it to my Android Phone and everything looks like the image I have provided down below What might be the problem?
Answer by Przemo0c · Nov 15, 2017 at 02:06 PM
Nvm found the issue, so for anyone who will be having those problems in the future, I have been using anti-aliasing in Post-Processing Stack Shader, and after disabling it everything works perfectly fine.
I think that anti-aliasing is not necessary in some cases since smart phone resolutions are not big enough to catch the difference.
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