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Question by AnUnifiedDev · Jul 16, 2019 at 03:22 PM · methodstatestips

How To Code a Different Ending Function

Hello!

Yesterday, I posted a question on how to "assign a state name to a state variable" after I was confused by a response to a question I had on how to code a method that would give the player different endings depending if they were in a certain state or states. The person who gave me the response cleared up what they meant...however, I have more visible confusion regarding the code itself (seen below):

  [SerializeField] Text textComponent;
     [SerializeField] States startingState;
     [SerializeField] States state1;
     bool visitedState1 = false;
     [SerializeField] States state2;
     bool visitedState2 = false;
     [SerializeField] States state3;
     bool visitedState3 = false;
     [SerializeField] States state4;
     States state;
 
     // Use this for initialization
     void Start () {
         state = startingState;
         textComponent.text = state.GetStateStory();
 
     }
     
     // Update is called once per frame
     void Update () {
         ManageState();
     }
 
     private void ManageState()
     {
         //Removed for the sake shortening of this post
     }
 
     public void EndingChange() 
     // This method reads if conditions and determines the type of ending the player will get.
     {
         if (state == state1 || state == state2 || state == state3 || state == state4)
         {
             visitedState1 = true;
         }
 
         if (state == state1 && state2 || state2 && state3 || state1 && state3 || state1 && state4 || state4 && state3 || state4 && state2)
         {
             visitedState2 = true;
         }
 
         if (state == state1 && state2 && state3 && state4)
         {
             visitedState3 = true;
         }
 
         // check for the ending:
         if (visitedState1 == true)
         {
             state.name = "8-1 - You Win!";
         }
 
         if (visitedState2 == true)
         {
             state.name = "8-2 - Heavell";
         }
 
         if (visitedState3 == true)
         {
             state.name = "0 - Game Over";
         }
     }
 }


Without even running this, I can see this will not work. However, at the same time, I'm not exactly sure how to revise this in order to make it work. Where would I even begin to fix this? Thank you for reading.

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