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Question by Noway255 · Feb 28, 2018 at 10:23 AM · scene-loadingperformance optimizationtips

Merge Scenes or not (runtime)

I am adding scenes in additive way to the main scene at runtime, and was wondering the benefits of merging all scenes together once they have been loaded. Performance wise, I'm not sure what it does.

Code wise, If I do merge scene then I am able use to use global search methods such as:

 GameObject.FindObjectOfType<T>()

But if this is the only benefit, I'd rather not merge them, and implement my own SceneGetComponent method.

Anything else that could be useful?

Regards

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