How to create a uniformly placed spritesheet from non uniform sprites?
Hi 'United' People,
Okay, I agree, this is not particularly a Unity question. But I am really stuck and although it seems to be an easy process to think of it, I am too confused. There must be a particular way to do it, cause doing it manually would involve too much mathematics with pixels and stuff. Yeah, now to my actual query.
I have created a sprite sheet with sprites of equal width (120 px) but unequal heights (ranging from 162 px to 180 px) in Inkscape. Now I want to create an uniformly spaced sprite sheet so that I can grid slice it at 120 x 180. But I can't seem to do that and I can't seem to find anything to help me out.
Please guide me on this or provide useful links. I really appreciate the help. Thank you.
Your answer
Follow this Question
Related Questions
How to replace sprite assets with a sheet made with TexturePacker? 0 Answers
Is there a quick way to convert a sprite sheet of sprites to a bunch of prefabs? 0 Answers
Organizing sprite selector 1 Answer
Getting name of Spritesheet on runtime with C#? (Not individual SpriteName) 1 Answer
How do I jump to a specific FRAME of a 2D sprite sheet animation? 0 Answers