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Question by a-t-hellboy · Jan 01, 2015 at 07:31 PM · textureatlastexture-atlas

Texture atlas and Texture2D.PackTextures

Hi

My first question is how can I use Texture2D.PackTextures to make atlas and use each texture in my atlas for all of my gameobjects (actually planes and sprites)

This method is the best and easiest or I can use other things like texturePacker ?

Then I want to know that if I have some textures and want to change renderer.material.mainTextureOffset of them for scrolling background and foreground It'll be ok to use atlas ?

Thanks a lot.

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avatar image a-t-hellboy · Jan 02, 2015 at 01:10 PM 0
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at least I want to know my third question : "if I have some textures and want to change renderer.material.mainTextureOffset of them for scrolling background and foreground It'll be ok to use atlas ?"

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Answer by Andreas Loew · Jan 08, 2015 at 11:18 AM

If you want to use TexturePacker the easiest way is to use the free importer plugin. A short description is here: https://www.codeandweb.com/texturepacker/unity

Changing the texture offset might not be a good idea. I have not tried it yet - but I could imagine that it would display whatever other stuff is on your sprite sheet... Why not move the background object instead of offsetting it's texture?

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