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Load and Unload Texture Atlas
I want to know that when texture atlas are loaded and unloaded in Unity 2D? I am experience 2d programmer of AndEngine in that I have way to handle manually each texture atlas. But in Unity 2D I don't know same thing.
Basically as per my consideration new graphics are loaded when new scene is created and unloaded when scene is destroyed.
I know that it is pretty broad question but I want to know about basic working of the engine so that I can define my further work strategy.
Answer by TobyKaos · Jul 03, 2015 at 12:42 PM
I think you must use the Assets/Resources folder to manually control load and unload. See in the doc the special folder name "Resources" is not auto loaded at start of unity scene.
@Toby$$anonymous$$aos, Thanks for your reply but I want some thing more in reply.
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