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Question by KruegerT · Feb 01, 2017 at 09:38 AM · texturestextureimportertexture-atlas

Unity3D SpritePacker wasted space

Hi there,

we have multiple 515x512 textures with the following import settings:

alt text

But every single atlas looks like this: alt text Obvious wasted space. My question is, if it's somehow possible to not have any padding?

I also tried to create a new UnityEditor.Sprites.IPackerPolicy the from the docs with kDefaultPaddingPower = 0; but this doesn't solve it.

We are using Unity version 5.4.0f3.


Best wishes and thanks,
Thomas

ps. right now we have to use a workaround to minimize all textures to for example 500x500.

textureimportsettings.png (62.5 kB)
spritepacker.png (144.0 kB)
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