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Question by Lazybones94 · Dec 16, 2016 at 11:26 AM · materialdrawcallstexture-atlas

Texture atlases and single material with different offset for multiple 2D objects

I have 10 GameObject's that share the same texture atlas and same material. At runtime I change the object's offset so that it had the appearance I need. But after I've done it, the draw calls are pretty much the same as if they had different materials and textures. Here is my code:

 Renderer thisRenderer = gameobject.GetComponent<Renderer>();
 thisRenderer.material.mainTextureOffset = new Vector2(offsetX, offsetY);

What am I doing wrong? I've found something about changing the uv, not offset, but I cannot figure out how to do it.

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