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Question by HemiMG · Aug 25, 2014 at 12:08 AM · spritetexture2dtexture atlas

Using TexturePacker for Texture2ds

My game uses a lot of NPOT images that I would really like to combine into a single POT texture atlas. I've got TexturePacker and I created my file, then imported it with the plugin provided by its author. The problem is that it imports everything as Sprites, and I need them to be Texture2Ds. Is there any way I can either use Sprites as Texture2Ds or get TexturePacker to import them as such? There is a massive amount of memory and disk space to be saved so it would be really nice.

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