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What s does "Texture Atlas needs textures to have a readable flag set mean"?
What s does "Texture Atlas needs textures to have a readable flag set mean"? this is the error i got when i put three 2d textures into the scripting reference code at http://docs.unity3d.com/Documentation/ScriptReference/Texture2D.PackTextures.html
Answer by Bunny83 · Sep 28, 2013 at 10:32 PM
https://www.google.com/#q=unity+texture+readable
By default all textures are "locked", so once loaded into the GPU you can't read them back via code. You can set read/write enable to true in the Texture import settings to allow read and write operations on the texture. Choose Texture type: advanced.
Thanks! It was bugging me bc I want to create my own texture atlas
When I set Texture type to advanced and click apply, Unity always reverts the changes back to Sprite. Is unity broken or am I somehow doing something wrong?
Can't say for sure since i haven't used the new sprite type yet ;) I don't think it's the type that's a problem. It's probably that new 2D IDE mode that might prevent you from changing the type to anything but sprite.
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