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Question by Ludus · Nov 03, 2011 at 06:54 PM · pauseparticletimescaleemitter

Pause a Particle Effect?

Simple Question, how can you pause a particle effect mid-explosion? As far as I know there is no way to use timescale locally on certain objects and using your own time variables for calculation would not work on emitters either. The effect I'm trying to get is as if the timescale is reduced to 0 mid-blast or simply pausing the editor mid-game, but just to that object of course.

Virtual high five to the correct answer.

:)

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Answer by Ari Levi · Jan 24, 2012 at 02:23 AM

use particleEmitter.enabled = false;

all the particles will be paused in space until you enable it again.

http://unity3d.com/support/documentation/ScriptReference/ParticleEmitter-enabled.html

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avatar image Ari Levi · Jan 24, 2012 at 08:01 AM 0
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The new particle system (shuriken) for 3.5 actually has a pause function, though.

ParticleSystem.Pause();

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