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Question by jpthek9 · Jan 18, 2015 at 09:36 PM · buildgraphicsrts

'Ghost Graphic' for Buildings

In games like Starcraft 2, there are green outlines of objects marking where the object would be built. How can this be accomplished in a performance friendly way? Are there any guides or resources that could help me make this?

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Answer by tanoshimi · Jan 18, 2015 at 09:47 PM

Just change the material on the object to use a semi-transparent monochrome shader. Perhaps http://wiki.unity3d.com/index.php?title=AlphaVertexLitZ ?

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avatar image jpthek9 · Jan 18, 2015 at 09:48 PM 0
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Ah, ty. I guess I just disable all script and have only the renderer working?

avatar image Cherno · Jan 19, 2015 at 03:54 AM 0
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I would just temporarily instantiate a new gameobject that only has a renderer and meshfilter, and assign the original building's sharedmesh to it. You could set up a prefab for that purpose which already has both components, and the right material with the transparent shader, so you only need to assign the right mesh.

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