Rotation on camera not working in webGL
The camera keeps resetting in the webGL. This work perfectly on the Unity window but glitches when running on the browser. I am taking the input for the count and my from the browser itself. I want the camera to rotate whenever the count>4 and my==1. Camera shifts and the resets. I have tried to run the webGL built on EDGE and crome. Please Help!
 if(count>4 && my == 1)
         {
             Debug.Log("THis is called");
             GameObject box2 = Instantiate(box, new Vector3(2.23f, 19.45f, -0.1f), newRotation);
             factor += 3;
             maincamera.transform.rotation= Quaternion.Euler(0-factor, 0, 0);
             
             my = 0;
         }
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Weird Rendering Unity5 1 Answer
How to assign Instantiated object through script? 1 Answer
transform.localscale to specific size 1 Answer
how to build project in unity for IOS platform? 0 Answers
Switching player controllers 0 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                