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Question by Quasaros · Jul 16, 2019 at 06:39 AM · cameraaitargetpatrol

Patrol and Target Player Code?

I'm trying to make a simple patrol script that will also let the enemy target the player when the player goes within field of view, that's why I'm using a GameObject for the place to move next. I think I have it figured out but the enemy won't move. The enemy is using a circle collider with a Kinematic Rigidbody2D so it can float. This is a side-scrolling platformer. This is my code: (I am using the 2018.4 version of Unity)

 public float speed = 10.0f;
 private Vector2 position;
 public GameObject target;
 public GameObject PatrolL;
 public GameObject PatrolR;


 // Use this for initialization
 void Start () {

     target.transform.position = PatrolL.transform.position;

 }
 
 // Update is called once per frame
 void Update () {

     if (target.transform.position == PatrolL.transform.position)
     {
         transform.position = new Vector2(transform.position.x - (speed * Time.deltaTime), transform.position.y);
     }

     if (target.transform.position == PatrolR.transform.position)
     {
         transform.position = new Vector2(transform.position.x + (speed * Time.deltaTime), transform.position.y);
     }

     if (transform.position == PatrolL.transform.position && target.transform.position == PatrolL.transform.position)
     {
         target.transform.position = PatrolR.transform.position;
     }

     if (transform.position == PatrolR.transform.position && target.transform.position == PatrolR.transform.position)
     {
         target.transform.position = PatrolL.transform.position;
     }
 }

I've looked through multiple times and not found any glitches, can I get some help? Thanks

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