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Question by SavageX370 · Oct 18, 2018 at 07:43 AM · prefabsgameobjectsspawning problemsstopping

How can I stop prefabs from spawning after a certain number of game objects, with specific tags has been reached?

using System.Collections; using UnityEngine;

public class PrefabSpawner : MonoBehaviour { public GameObject[] prefabs; public Vector3 spawnValues; public float spawnWait; public float spawnMostWait; public float spawnLeastWait; public int startWait; public bool stop; int randPrefab;

 void Start()
 {
     StartCoroutine(waitSpawner());
 }

 void Update()
 {
     spawnWait = Random.Range(spawnLeastWait, spawnMostWait);
 }

 IEnumerator waitSpawner()
 {
     yield return new WaitForSeconds (startWait);
     while (!stop)
     {
         randPrefab = Random.Range(0, 9);
         Vector3 spawnPosition = new Vector3(Random.Range(-spawnValues.x, spawnValues.x), 1, Random.Range(-spawnValues.z, spawnValues.z));
         Instantiate(prefabs[randPrefab], spawnPosition + transform.TransformPoint(0, 0, 0), Random.rotation);
         yield return new WaitForSeconds(spawnWait);
     }
 }

}

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Answer by tormentoarmagedoom · Oct 18, 2018 at 08:17 AM

Good day.

You need to check the number of objects in the scene with a specifyc tag? Use this:

 if (GameObject.FindObjectsWithTag("TheTag").length < 10)
 {
 Spawn another object;
 }
 else 
 {
 Do not spawn more objects;
 }

So you are creating an array with all objects with tag "TheTag" and checking if its lenght is more or less than 10.

Bye!

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