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Question by mihaialin1003 · Mar 08, 2015 at 12:17 PM · lighting3dlightmaplightmappingrealtime

Can I activate light maps at a certain moment during gameplay?

I have a game (3D, top down) where the player moves along a 3D platform made out of cubes of different colours. At the beginning, my cubes are initiated at z = -20 (my camera can't see any of them), they lift to z = 0 at random speeds. (the player will see how the floor is "generated" from cubes). After we get the floor in place, my blocks will remain static, and that's why I am wondering if I can bake a light map for cubes in the final position, and during the gameplay using a direct light while cubes move to z0 and than switch from direct light(realtime) to my light map.

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