Question by
Andragor-Inc · Mar 02, 2019 at 11:54 PM ·
lightinglightrealtimespecular
Point Light Source Radius
Hi there ! I'm looking for a way to change the radius of a realtime point light source (like an area light but without the soft shadows) in order to have a circle instead of a blurry point in specular reflections.
UE4 does this : https://docs.unrealengine.com/en-us/Engine/Rendering/LightingAndShadows/LightTypes/Point
Any ideas ?
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