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Question by limdingwen · Aug 10, 2011 at 01:12 PM · realtimerealisticfluidliquid

Real time high quality interactive liquids

How could we go doing high quality interactive liquids, and still not using too much CPU, GPU?

This is possible, as Portal 2 had proved.

alt text

Thanks in advance!

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Answer by Waz · Aug 10, 2011 at 01:31 PM

Portal 2's liquids are actually extremely constrained (though they've done a great job of making them seem very fluid and free).

The short answer is that you will need to come up with your own set of limitations in order to implement fake fluids, and those limits will depend on your game.

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avatar image limdingwen · Aug 10, 2011 at 02:09 PM 0
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Hmm. .. let's see. ... metaballs? How could we implement metaball fluid using the script on the wiki?

$$anonymous$$any thanks!

avatar image Waz · Aug 10, 2011 at 09:07 PM 0
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$$anonymous$$etaballs are good for the visual part (it looks like P2 uses them). IIRC, Fluvio uses them too.

avatar image limdingwen · Aug 11, 2011 at 08:55 AM 0
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Thanks for the answers!

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