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Question by Johanna.Culbertson · Dec 16, 2015 at 06:43 PM · networkingmultiplayercamerasroll a ball

multiplayer roll-a-ball camera issues

I am very much a noob to unity and gaming, but I am a seasoned programmer.

I am creating a proof of concept for a customer and I am just trying to set up the 'roll-a-ball' example as a multiplayer game with 2 players, where a camera follows each player around.

Since I have a very limited understanding of how the camera system and networking works, I'm having a really hard time figuring out how to set it up and everything I have tried has failed so far.

  1. When not a child of the player, I can't get the camera to move anywhere.

  2. When a child of the camera, I can get to to move with only one of the two players.

If you have some ideas, I'm open to them. If you have a direct link to some helpful tutorial, I'd love that as well.

Thanks.

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Answer by Johanna.Culbertson · Dec 17, 2015 at 05:04 PM

I re-asked my question in the forum and with the help of the 'move' example, I was able to figure out how to manipulate the cameras properly! Here are the networking examples (where the move example is): http://forum.unity3d.com/threads/unet-sample-projects.331978/

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