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Question by rrrrobert · Apr 05, 2018 at 10:05 PM · aitagging

Spawnable AI Controller Script to chase FPS Controller that is tagged "Player". ( C# )

Hello, I am trying to modify an AIController Script that makes an NPC "Enemy" chase after the FPSController GameObject that is tagged "Player". Ultimately, I would like to spawn the "Enemies" equipped with the AIController Script with an EmenyManger Script that I harvested from the Survival Shooter Tutorial.

I made a prefab of my "Enemy" NPC with an AIController Script that I got from How to make enemy chase player. Basic AI. Instead of having to manually assign Player in the Inspector, I want the script to FindGameObjectsWithTag("Player");

Maybe this is not the best way to go about not having to manually assign the Player - I am open to other suggestions. I am new to coding && having a bunch of trouble figuring this out. Please help! Below is the AIController Script..

  using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using UnityEngine.UI;
  public class AIController : MonoBehaviour
  {
  
      public Transform Player;
      int MoveSpeed = 4;
      int MaxDist = 10;
      int MinDist = 5
  
  
      void Start()
      {
  
      }
  
      void Update()
      {
          transform.LookAt(Player);
  
          if (Vector3.Distance(transform.position, Player.position) >= MinDist)
          {
              transform.position += transform.forward * MoveSpeed * Time.deltaTime;
  
              if (Vector3.Distance(transform.position, Player.position) <= MaxDist)
              {
                  //Here Call any function U want Like Shoot at here or something
              }
  
          }
      }
  }



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