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Question by vauthier · Jan 11, 2017 at 09:03 PM · tagtagstagging

Tag an gameobject at runtime after a condition completed

Hi, I want to change tag of an gameobject at runtime after a condition completed. I use: gameObject.tag = "Myothertag"; but it doesnt work How I can do fix it? Thanks,

In this example, my condition works but the tag does not change.

 void Update () {
         
         if (distance < 10 && distance > 0 && gameObject.tag == "Player" ) 
         
         { 
             GetComponent<RawImage> ().texture = Disparition as MovieTexture;
             audio = GetComponent <AudioSource> ();
             audio.clip = Disparition.audioClip;
             Disparition.Play ();
 
             Avertissement.Stop ();
             Pose.Stop ();
 
             gameObject.tag = "Quit";
         
         } 
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Answer by saud_ahmed020 · Jan 12, 2017 at 07:45 AM

@vauthier For changing the tag at run time you must add tag "Quit" in Tags list. First set tag "Untagged" and after condition completed gameObject.tag = "Quit" will work. Thanks

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avatar image vauthier · Jan 13, 2017 at 03:00 PM 0
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Thanks saud_ahmed020

I did it before but it didnt work. I solved the problem by put the line code at the beginning. :/ sometimes I don't understand programmation. If someone understand, that can be good to know. Thanks community,

THIS DOESNT WOR$$anonymous$$ if (distance < 10 && distance > 0 && gameObject.tag == "Player" ) { GetComponent ().texture = Disparition as $$anonymous$$ovieTexture; audio = GetComponent (); audio.clip = Disparition.audioClip; Disparition.Play (); Avertissement.Stop (); Pose.Stop (); gameObject.tag = "Quit"; }

THIS WOR$$anonymous$$S if (distance < 10 && distance > 0 && gameObject.tag == "Player" ) { gameObject.tag = "Quit"; GetComponent ().texture = Disparition as $$anonymous$$ovieTexture; audio = GetComponent (); audio.clip = Disparition.audioClip; Disparition.Play (); Avertissement.Stop (); Pose.Stop (); }

avatar image saud_ahmed020 vauthier · Jan 16, 2017 at 07:25 AM 0
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@vauthier I think you did not understand what I said. Go to inspector and define Tag in Tag list. It means if you have tag in tag list then gameobject.tag = "your defined tag" will work at runtime. But if you have not defined tag already then this statement will not work. I hope you will got my point. Thanks

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