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Question by OfficialMCPgames · Dec 04, 2019 at 10:09 PM · gameobjectscript.distanceonmouseovermeasure

OnMouseOver Distance Measuring

Sorry in advance if this is an issue that's been solved before, I haven't found a solution that works for me. I'm currently trying to implement text elements as descriptions for game objects using the OnMouseOver component in C#. Basically, if the player looks directly at the GameObject with this script it should enable a GUI element with the description. The problem is that the distance it can measure from the camera to the GameObject is infinite. If anybody can figure out a simple way to measure the distance from the camera to the Object and limit it to a specific amount that would be great! Here is the script:


using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class OnMouseUI : MonoBehaviour {

 public GameObject Text;
 
 public void OnMouseOver()
 {
     Text.SetActive(true);
 }
 
 public void OnMouseExit()
 {
     Text.SetActive(false);
 }

}

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Answer by Anis1808 · Dec 05, 2019 at 12:06 AM

I assume you have the script attached to your object so the simple way to get the distance is to use Vector3.Distance after getting the camera's position like this

 Transform camera = Camera.main.transform;
 float dist = Vector3.Distance(camera.position, transform.position); //This is your distance

You can then limit the distance to a certain value as you wish using an if statement. Good luck!

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