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Question by yoooooo_unity · Jul 19, 2018 at 01:39 PM · rotationaxismultiplemeasure

Gameobject rotation (multi axis)

i'm trying to make a skateboarding game where the board is a rigidbody interacting phyisically with the skater's feet, i need to identify which tricks the board is doing, like a 360 flip (360 degrees of rotation on the y axis, 360 degrees rotation on the z axis), but i have no idea how to measure the board's axes rotation? any suggestions on how to do that? or any suggestions on how to identify tricks somehow?

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Answer by madks13 · Jul 19, 2018 at 02:25 PM

Maybe have a system with currentRotation and originRotation. When you detect a rotation input, save current rotation as originRotation, then update currentRotation (if you don't mind using transform.rotation directly, you can use that instead of currentRotation). Add a little check for number of full rotations and you're done.

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