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Question by NEOpera · Jan 15, 2017 at 03:45 PM · soundtargetingmeasure

Stupid question: Targeting objects to measure distance and assigning variables. What am I doing wrong?

My apologies for these incredibly simple questions and poor formatting. I'm super new to coding and have no idea what I'm doing.

Is there a simple way to find the nearest version of a type of tag? I want to measure to the nearest of a specific pickup type.

using UnityEngine; using System.Collections; public class PickUpScript : MonoBehaviour {

 FMOD.Studio.EventInstance Jump;
 FMOD.Studio.ParameterInstance Level;
 int levelUp;

 void Start()
 {
     levelUp = 0;
     Jump = FMODUnity.RuntimeManager.CreateInstance("event:/Jump");
     Jump.getParameter ("JumpLvl", out Level);
 }

 void Update()
 {
     

 void OnTriggerEnter(Collider other) //Code is called when a collider or rigidbody touches the trigger
 {

     if (other.gameObject.tag == "PickUp") 
     { //Determines tag of objects that will be destroyed
         FMODUnity.RuntimeManager.PlayOneShot ("event:/PickUp"); //Play the FMOD ScorePoint event
         Destroy (other.gameObject); //Destroy the collided with GameObject
         FMODUnity.RuntimeManager.PlayOneShot ("event:/PickUp"); //Play the FMOD ScorePoint event
         levelUp = levelUp + 1;
         Level.setValue (levelUp);
     }
 }

}

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Answer by KoenigX3 · Jan 15, 2017 at 05:49 PM

If there are not too many GameObjects on the scene, and the pickups are marked with a "PickUp" tag, you could use

 GameObject[] objects = GameObject.FindGameObjectsWithTag("PickUp");
 
 // If you want to get the GameObject instead of the distance
 // use this line instead
 // GameObject go;
 float distance = float.MaxValue;
 
 for(int i = 0; i < objects.Length; i++)
 {
     float currentDistance = Vector3.Distance(transform.position, objects[i].transform.position);
     if(currentDistance < distance)
     {
         // If you want to get the GameObject
         // use this line
         // go = objects[i];
         distance = currentDistance;
     }
 }
 
 Debug.Log("The nearest object is " + distance + " units away");
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