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Question by TartarusDev · Apr 28, 2017 at 06:00 AM · leak

Blank UnityEngine.TextAsset

Hi,

I was printing out everything that's existing after a transition to an empty scene after loading a full map in Unity 5.4.5.

The thing is that after each transition to the empty scene, from a full map, there is 200 more UnityEngine.TextAsset laying around and they all have no name, no data and the instance ids in the negative range.

I've looked around the data we use and I can't figure out where it's coming from. Does anyone have any idea?

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